If you missed the Kickstarter, you can now download an electronic copy of Dauntless from DriveThruRPG. It’s $4.99 and comes with a version optimized for electronic reading as well as a version optimized for printing and stapling yourself.
role playing games
Bloodied Swords and Dogmen (Prehistoric RPG Session #2, Part 2)
Read about Session #1 and the first half of Session #2 It’s a new day in Wardensburg, and the PCs are ready to finally set off on their adventure proper. But first, a quick run down of what happened in the morning. First, Rena, Horzad, Subico, Wil, and Reesan were able to meet at the […]
Cat-House Confessions (Prehistoric RPG session 2, Part 1)
Read about Session 1 here. The second session went much more smoothly than I anticipated, even though we had a surprise sixth player, thanks in large part to a much more considered and restrained playing style by Wil’s player. Alas, it was a bit too restrained, as Wil could have used his peculiar skills (Medicine, […]
Why a Celestial/Infernal Alignment instead of Good/Evil Alignment?
In response to yesterday’s post about adapting the original D&D alignment-as-allegiance to FASERIP games set in our Ascension Epoch universe, Judd Goswick writes: In the AE, wouldn’t the Good vs Evil battle be the axis that mattered? Law and Chaos are just stand ins for Good and Evil in the Western canon. What leads to […]
D&D style Alignment in FASERIP RPGs
Alignment as originally conceived, based on Appendix N sources and D&D’s wargaming origins, was meant to convey factional allegiance rather than describe habitual behaviors or explain a character’s moral compass. Certainly this isn’t the only way to use it, and even D&D eventually adopted another dimension (the Good-Neutral-Evil axis), but it is this “Whose side are you on?” aspect of alignment that this essay focuses on. Most modern players have lost sight of this completely, but if you are running a game that involves a titanic struggle of powers greater than the players — whether that means warring empires, feuding gods, or opposing ideologies — then you’re missing something important by omitting alignment.
Character profiles Classic MSH RPG
Howdy, folks! We know quite a few of you fine readers are also RPGers, so we’re whipping up a special section of the website just for you. As Mike mentioned, I’ve been doing work for Bexim’s Bazaar magazine. Part of that now includes doing profiles and adventure prompts for medieval fantasized versions of our Ascension […]
The House on Lambeth Street: New East End Irregulars RPG Adventure
In my last post, I mentioned that we had some Ascension Epoch stuff for tabletop role-playing games. The first of these is an adventure set in a particularly dark and sinister corner of Torrent and Corona’s Pittsburgh. The House on Lambeth Street pits adventurers against a gardinel, man-eating house that, if you’re subscribed to our […]
Ghost Comic of Christmas Past: ‘A Very Question Christmas’
Christmas comes in three days and the year 2016 will soon be behind us. Yeah, I know what you’re thinking. ‘What, no new books??’ Obviously we will not be putting out any new Ascension Epoch titles in the waning days of this year. Shell and I actually have six in progress, plus a comic, but […]
Free House of Refuge, The Yellow Sign, and other news
I just wanted to remind everyone that House of Refuge is available for free today until Monday on the Kindle. That’s “free” as in beer. It was always “free” as in Linux. If you want to know more about our award-winning short story of life and death on the seasteads of the South Atlantic, you […]