In response to yesterday’s post about adapting the original D&D alignment-as-allegiance to FASERIP games set in our Ascension Epoch universe, Judd Goswick writes: In the AE, wouldn’t the Good vs Evil battle be the axis that mattered? Law and Chaos are just stand ins for Good and Evil in the Western canon. What leads to […]
Alignment as originally conceived, based on Appendix N sources and D&D’s wargaming origins, was meant to convey factional allegiance rather than describe habitual behaviors or explain a character’s moral compass. Certainly this isn’t the only way to use it, and even D&D eventually adopted another dimension (the Good-Neutral-Evil axis), but it is this “Whose side are you on?” aspect of alignment that this essay focuses on. Most modern players have lost sight of this completely, but if you are running a game that involves a titanic struggle of powers greater than the players — whether that means warring empires, feuding gods, or opposing ideologies — then you’re missing something important by omitting alignment.
Swashbuckling pilot heroes were hugely popular back in the Golden Age of comics, and aviation pioneers like Robur and Frank Reade were icons of the age of pre-pulp adventure. Alas, the sub-genre has lost its grip on the modern imagination. Even though I personally hate flying, I’m hopeful that Dauntless #2 can reignite some of that excitement.
A new book is on the way! We’ve just launched our first Kickstarter today and we’re already 50% of the way toward our goal! It’s for a Zine called Dauntless, which focuses both on heroic adventure literature and role playing games. We’re basically bringing to light all of the corners of our universe that we […]
TL;DW – We will be at ParanoiaCon in Lebanon, PA on November 10, 2019 and the Scranton Comic Book Convention in Scranton, PA on November 24, 2019. I hope we see you there!
By Michael A. and Shell “Presto” DiBaggio; illustrated by Shell “Presto” DiBaggio “Kali Hutira?” She was walking down the street with her fingers tucked into the hip pockets of her jeans, head nodding and thumbs tapping to the thrumming of the Mendicants’ electric bass piped into her ears. The sound of her name cut through […]
With the gospel in one hand and rending claws in the other, St. Christopher’s Legion strike terror in the forces of Hell, proclaiming that even the worst of evils shall be turned to the glory of God in the end.
Howdy, folks! We know quite a few of you fine readers are also RPGers, so we’re whipping up a special section of the website just for you. As Mike mentioned, I’ve been doing work for Bexim’s Bazaar magazine. Part of that now includes doing profiles and adventure prompts for medieval fantasized versions of our Ascension […]
In my last post, I mentioned that we had some Ascension Epoch stuff for tabletop role-playing games. The first of these is an adventure set in a particularly dark and sinister corner of Torrent and Corona’s Pittsburgh. The House on Lambeth Street pits adventurers against a gardinel, man-eating house that, if you’re subscribed to our […]
I guess it’s been a long time since the last blog post here, huh? Let me blow off the cobwebs by directing you to this video by Shell Presto, featuring some new Martian War-era characters and a one-page comic strip. Shell wanted to put an Ascension Epoch twist on some Grimm’s fairy tale characters, and […]