If you missed the Kickstarter, you can now download an electronic copy of Dauntless from DriveThruRPG. It’s $4.99 and comes with a version optimized for electronic reading as well as a version optimized for printing and stapling yourself.
Corona fanart by Jake Tvister
Welcome to Dauntless subscribers!
Since all of the Dauntless copies have been mailed, I’ve gone ahead and subscribed all our wonderful Kickstarter backers who opted in to the Ascension Epoch and Heroic Adventure Fiction email lists. Thanks for joining us! Speaking of Dauntless #1: Prophets of Darkness: we are preparing to make it available for purchase in PDF format […]
Bloodied Swords and Dogmen (Prehistoric RPG Session #2, Part 2)
Read about Session #1 and the first half of Session #2 It’s a new day in Wardensburg, and the PCs are ready to finally set off on their adventure proper. But first, a quick run down of what happened in the morning. First, Rena, Horzad, Subico, Wil, and Reesan were able to meet at the […]
Cat-House Confessions (Prehistoric RPG session 2, Part 1)
Read about Session 1 here. The second session went much more smoothly than I anticipated, even though we had a surprise sixth player, thanks in large part to a much more considered and restrained playing style by Wil’s player. Alas, it was a bit too restrained, as Wil could have used his peculiar skills (Medicine, […]
Atlantean Adventures in Ice Age North America
Last Saturday, I GMed a rather unusual sort of Ascension Epoch game, one that doesn’t (for the most part) involve superheroes and is set in the heretofore unexplored time period of Ice Age North America. Here’s the synopsis I gave the players: Adventurers exploring, taming, and colonizing Ascension Epoch North America, approximately 30,000 years ago. […]
Why a Celestial/Infernal Alignment instead of Good/Evil Alignment?
In response to yesterday’s post about adapting the original D&D alignment-as-allegiance to FASERIP games set in our Ascension Epoch universe, Judd Goswick writes: In the AE, wouldn’t the Good vs Evil battle be the axis that mattered? Law and Chaos are just stand ins for Good and Evil in the Western canon. What leads to […]
D&D style Alignment in FASERIP RPGs
Alignment as originally conceived, based on Appendix N sources and D&D’s wargaming origins, was meant to convey factional allegiance rather than describe habitual behaviors or explain a character’s moral compass. Certainly this isn’t the only way to use it, and even D&D eventually adopted another dimension (the Good-Neutral-Evil axis), but it is this “Whose side are you on?” aspect of alignment that this essay focuses on. Most modern players have lost sight of this completely, but if you are running a game that involves a titanic struggle of powers greater than the players — whether that means warring empires, feuding gods, or opposing ideologies — then you’re missing something important by omitting alignment.
The War of the Rock: Adventures in World Building
Swashbuckling pilot heroes were hugely popular back in the Golden Age of comics, and aviation pioneers like Robur and Frank Reade were icons of the age of pre-pulp adventure. Alas, the sub-genre has lost its grip on the modern imagination. Even though I personally hate flying, I’m hopeful that Dauntless #2 can reignite some of that excitement.
Geek Gab talks Ascension Epoch
In case you missed it, Shell and I were on Geek Gab this Saturday to talk about weird and disappointing video games, our successful Kickstarter, and our future plans for the Ascension Epoch (hint: new novels and RPG books coming soon!). Also, Bradford C. Walker, author of the Star Knight Saga (check it out here), […]